Game Cave studio has its recent promise to bring its catalog shoot-em-up (or “shmup”) to Steam with the release of Deathsmiles ($ 19.99), followed by the developer of Mushihimesama $ 19.99 in the Green Man Gaming. You play as one of five gothic lolita’s who defend their territory against a demonic invasion with pets and intense and destructive firepower. It is a simple principle that is supported by huge enemies, big explosions, beautifully detailed environments and an exciting goth rock score. Overall, Deathsmiles is a very nice video, amidst tight spaces and sprites that were a little dated at the time of the original arcade release in 2007.
Deathsmiles is the rare shooter who tries to tell a legitimate story. The action includes five angels inspired by anime with doe-eyes, prepuberal and hardly legal using that magic to defeat the dark forces. This is not a story that changes the story, but well-designed cutscenes and multiple endings are not common in the shmup space.
In gameplay terms, this means that you control an angel and his familiar and shoot wave after wave of gruesome enemies could almost double as wicked Castlevania: Rondo or Blood and Castlevania: Symphony of the Night. In a new move from the side of Cave, Deathsmiles has a non-linear level progression, branched, so you do not need to tackle tasks in the same way in subsequent playthroughs. The cave also contains two players, drop-in, local cooperative game, so you do not just have to use spells. Unfortunately, you can not play online with others.
Deathsmiles levels are mainly scrolling business, but the Cave of throws in the occasional level scroll horizontally like the scene you see in hell. Environments often contain platforms and obstacles that impede your movement and create tight spaces. Unfortunately, you do not have as much freedom to move and shoot as you can in Mushihimesama.
Like Mushihimesama Deathsmiles is a member of the subgenre bullet-hell shmup, the category that currently dominates the 2D shooting room. The genre is known for its ridiculous difficulty, and for a large number of enemy projectiles that leap, weave and make daring manoeuvres.
Despite the enormous challenge, Deathsmiles is not unfair. The heart-shaped hitbox of your character, the area that makes the game recognize collisions, is so small that it gives you the space to manoeuvre between the curtains. In fact, chips can allow your character’s sprite to pile and not register as a hit.
Every angel flies to battle with a pet that shoots when you shoot and selects an enemy when you activate the locking targeting system. Pets also have defensive goals because they can block enemy bullets. Deathsmiles also channels mechanics to a hit kill, which is a basic element of the genre, making your character a life bar. This is a great addition for those who discover the hellish shooters.
This extra protection gives you the courage to fly straight into a bullet-storm to inflict enormous damage on colossal enemies – it is incredibly exciting. The energetic soundtrack of goth-rock hypes you in the will to cause mass destruction.
The big score
Deathsmiles gives you unlimited continuous (that is, the ability to keep playing after death), but real genre fans are limited to three lives and zero continues to simulate the arcade experience of continuing the simulation well-desired credit. If you choose to continue, basically reset the score of your scene and the object counter to zero, making it unlikely that you will see scores reaching the seven-digit celestial range.
Enemies lose items that have been added to your item counter. This number, at the bottom left of the screen, reaches a maximum of 1000. When the object counter reaches 1000, you can manually enter a startup mode that greatly improves your firepower in exchange for emptying the object counterpoints. The judicious use of this power-up allows you to completely destroy the opposing forces.
The article counter can also be used as a score multiplier. Once you have reached the 1000 point mark, all items that your character absorbs are bonus points up to 10,000 points. Moreover, when a non-boss enemy is destroyed, he fires a “counter-bullet”. If your pet is hit, your item counter increases and the score increases. If you want to manage the rankings, it is essential that you master the mechanism of the element counter.
Unfortunately, Deathsmiles does not explain how the logging or chaining systems work; I had to search them online. You can play without doing research, but if you want to master the game, you will also have to dig. I prefer the way Ikaruga, Treasure’s beloved shmup that also sits on Steam, fully and clearly explains his mechanics.
On the positive side, Deathsmiles allows you to save your playthroughs and recheck them later, so you can see your strengths and weaknesses.
Characteristics of the steam
Deathsmiles has a ridiculous number of tweaking options, which is not surprising when it looks like an Xbox 360 port. The instructions from the Xbox Controller are live on the screen, even if you play with a keyboard and Deathsmiles has extra levels of difficulty, and Ver 1.1 (increased limit counter of objects, house friends verifiable) and content Mega Black Label (new scene and playable character), which appeared in the Xbox 360 version.
You can not adjust the 1080p resolution, but you can play Deathsmiles in 16: 9 and 4: 3 and adjust the horizontal and vertical zoom settings as desired. There is an option to change the art of the border, but there are not many selections available.
The cave contains a visual filter that is essential for levelling the sprites. Usually, sprites filter lead to beautiful graphics converted into colored disorders (see Ultimate Match Final edition of The King of Fighters SNK Playmore and The King of Fighters 2002 Unlimited Match), but they are here rather attractive when sprites are not filtered Filtered are difficult for the eyes.
Deathsmiles also supports Steam Cloud Saves, four dozen Steam achievements, Steam Trading Cards and Steam rankings.
Angel of fire
With Deathsmiles, Cave brings another classic shmup to PC. The quick action of the game, Gothic visuals, life bar, adjustable difficulty, and the scoring system make available that a bullet-hell shooter is great for both veterans and vegetable genres. The Visuals of Deathsmiles are undoubtedly dated, but if you are a fan of hell shooters, that is another title that should be in your library.